Generating a World Edit
Before playing, the Player needs to generate a World to play in. LEGO Worlds will automatically generate the first world, and will continue to generate random worlds whenever the player clicks the "?" symbol on the World Select page, however, the player can also choose to generate their own world based on the seed they enter into the "Galactic Coordinates" field. Although the game generates random seeds using a formula of 3 blocks of four numbers separated by spaces and dashes, any characters (alpha, numeric and most common keyboard symbols) can be used and spaces do count, however a built-in world filter will automatically exclude any forbidden words, causing the game to revert to a random seed instead. The maximum seed length is 20 characters. Once a seed is entered (and a unique name chosen, see below), the player can press the "Update" button to see what the landing area of their new world looks like in an abstract form on a 3D map that they can rotate around. If they like the look, the player may then click the checkmark to "Go to World" which will then load the World and drop them in from an extreme height.
Naming a World Edit
Players may also choose to name their worlds prior to landing on them. The game will automatically assign a sequential name based on the formula World-# (where # is the next number sequentially), however, the player can assign any unique name they choose, once again subject to the word filter, which will again default any forbidden name combinations to the original sequential formula. Names must be unique, as each world is stored in its own folder and those folder names must be unique. You can find your saved worlds in the LEGOWorlds folder as follows
C:\Users\USERNAME\AppData\Roaming\Warner Bros. Interactive Entertainment\LEGOWorlds\SavedGames\Slot1\#######\
Deleting or renaming the Slot1 folder will result in an entirely new game being started, resetting the player's progress in collecting and unlocking things in the game.
World statistics Edit
Worlds are generated randomly and are not infinite nor do they loop around.
Per LEGO Worlds developer Chris Rose:
- ttcrose [developer]:
- "...How big would you say the land can get?"
- Basically as big as your Hard Drive can handle. There's currently no limit to the World Sizes though as we progress that's something we may well have to address to avoid crippling save data sizes.
From a determined player ("Hym"):
- LEGO Worlds has a technical size limit due to the number of chunks being limited by their 16-bit address. The maximum size of a world is 2,097,120 x 2,097,120 studs. I previously explained it here: http://steamcommunity.com/app/332310/discussions/0/523890528711209415/
- The height limit from bedrock to invisible ceiling is 4087 studs. Bricks can reach beyond that point as long as their base is still at a legal height but they won't render correctly.
- To put it in context, this is substantially higher then Minecraft's standard height limit of 256 blocks even when you equate a 1m tall block with 8 studs.
Other interesting statistics: Edit
- Possible number of unique worlds: 1.58969496216838E+38
- Number of unique worlds created by the randomizer (clicking the ?): 1 trillion.
- Length of day: 10 minutes of real world time for one complete day/night cycle on any LEGO World. Sunrise to sunset lasts 6 minutes 45 seconds, while the reverse is only 3 minutes 15 seconds.
- Maximum altitude (from sea level): unknown as yet - appears to be unlimited, however, can cause major performance issues when going that high.
- Altitude of "Sky" (based on height of clouds): unknown as yet
- Maximum depth (from sea level): unknown as yet, however, there is a bottom to the world: smooth unbreakable black studs.